Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
625 | 2011-04-03 19:13:41 | 47.92 | |
610 | 2011-04-03 18:11:54 | 45.44 | |
539 | 2011-04-01 18:12:55 | 41.60 | |
109 | 2009-05-27 02:17:54 | 29.88 | |
94 | 2009-05-27 00:19:44 | 32.83 |