Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5876 | 2016-01-27 13:49:18 | 78.74 | 97% |
5806 | 2016-01-27 07:50:50 | 82.21 | 96% |
4658 | 2015-03-27 13:31:05 | 71.13 | 92% |
4422 | 2014-11-08 15:54:04 | 70.21 | 91% |
4407 | 2014-11-08 13:19:53 | 69.17 | 95% |
4076 | 2014-10-31 06:47:24 | 73.77 | 96% |
3784 | 2014-10-16 08:22:46 | 64.73 | 92% |
1815 | 2014-06-11 09:33:43 | 70.28 | 95% |
1121 | 2013-08-10 16:31:09 | 48.26 | 81% |
257 | 2012-12-18 08:31:24 | 51.10 | 84% |