The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1780 | 2017-06-09 03:32:45 | 71.96 | 95% |
1400 | 2017-05-14 04:52:18 | 64.11 | 88% |