Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
424 | 2011-07-11 23:59:38 | 105.97 | 94% |
359 | 2011-06-21 01:35:58 | 133.98 | 100% |
150 | 2011-05-18 18:43:20 | 113.08 | 93% |