Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
384 | 2009-05-12 14:10:39 | 92.97 | |
264 | 2009-04-20 13:27:22 | 73.65 | |
54 | 2009-03-10 13:10:12 | 101.55 |