Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1660 | 2009-06-25 14:19:32 | 85.88 | |
1608 | 2009-05-05 14:22:54 | 95.18 | |
1545 | 2009-04-14 13:33:28 | 76.99 | |
1514 | 2009-04-07 13:19:00 | 81.55 | |
1386 | 2009-03-11 14:13:51 | 97.24 | |
725 | 2008-11-10 20:46:48 | 91.68 | |
102 | 2008-10-01 13:43:06 | 84.68 |