Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
794 | 2012-12-21 16:25:27 | 81.39 | 95% |
640 | 2012-06-09 00:01:55 | 69.80 | 90% |
561 | 2012-05-09 01:14:13 | 77.16 | 93% |
444 | 2012-04-24 20:24:06 | 65.40 | 90% |
197 | 2012-01-03 00:56:59 | 60.68 | 93% |
112 | 2011-12-03 05:10:25 | 57.25 | 93% |