Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4465 | 2016-12-06 17:34:12 | 99.33 | 95% |
4059 | 2016-02-23 00:17:38 | 97.43 | 96% |
4055 | 2016-02-21 17:12:31 | 87.73 | 93% |
3684 | 2015-08-02 18:51:51 | 87.64 | 95% |
2791 | 2015-02-02 19:38:04 | 93.61 | 93% |
2636 | 2014-12-21 14:52:06 | 76.08 | 93% |
1734 | 2014-03-05 12:31:29 | 67.82 | 89% |
1288 | 2014-01-22 18:08:28 | 72.46 | 94% |
1196 | 2014-01-19 16:42:42 | 68.93 | 94% |
1188 | 2014-01-18 20:22:28 | 73.68 | 96% |
545 | 2013-12-16 00:21:00 | 66.24 | 94% |
226 | 2013-10-14 15:07:50 | 55.43 | 90% |