Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2560 | 2009-09-17 12:46:50 | 95.70 | |
2190 | 2009-08-26 22:36:20 | 91.81 | |
1003 | 2009-05-04 20:56:34 | 53.17 | |
638 | 2009-04-25 01:54:48 | 67.11 | |
556 | 2009-04-24 02:32:49 | 55.99 | |
429 | 2009-04-22 06:58:09 | 53.55 | |
330 | 2009-04-21 10:32:39 | 56.05 |