The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
20064 | 2018-03-05 23:56:20 | 66.52 | 97% |
18851 | 2018-02-22 22:19:23 | 67.59 | 99% |
16835 | 2018-02-15 02:25:07 | 72.20 | 98% |
14662 | 2017-08-21 10:58:10 | 67.52 | 99% |
12748 | 2017-06-23 05:11:45 | 48.17 | 99% |
12619 | 2017-06-22 04:48:18 | 71.10 | 98% |
11507 | 2017-05-22 12:55:09 | 64.32 | 97% |
7312 | 2017-03-02 06:36:37 | 51.14 | 96% |
6958 | 2017-02-27 06:46:46 | 66.58 | 98% |
5348 | 2017-02-15 03:08:51 | 58.39 | 96% |
5275 | 2017-02-14 07:33:20 | 46.49 | 89% |
3063 | 2017-01-30 05:53:38 | 53.00 | 98% |
2016 | 2017-01-24 08:51:25 | 59.87 | 96% |
1906 | 2017-01-24 02:46:59 | 63.40 | 99% |