Sometimes our thinking about an object is conditioned by viewing the object from some particular perspective. A racing bicycle, for example, may be considered fast for a bicycle, but slow for a means of transportation. At other times, our thinking is conditioned by the context an object is in. A particular person, for example, may be happy when operating as a mountain hiker, yet grumpy when operating as an airplane traveler.
Game | Time | WPM | Accuracy |
---|---|---|---|
20411 | 2018-03-07 05:30:03 | 72.02 | 98% |
17954 | 2018-02-19 11:52:30 | 62.79 | 97% |
16202 | 2018-01-26 23:01:48 | 76.05 | 99% |
16108 | 2018-01-20 22:39:24 | 74.69 | 99% |
15656 | 2018-01-05 11:51:44 | 70.70 | 98% |
13037 | 2017-07-01 03:21:23 | 64.76 | 97% |
11204 | 2017-05-22 04:16:03 | 71.06 | 97% |
11062 | 2017-05-21 14:38:55 | 62.27 | 97% |
10765 | 2017-05-21 08:59:49 | 71.30 | 98% |
9516 | 2017-05-18 05:34:26 | 66.41 | 95% |
7492 | 2017-04-21 05:41:18 | 66.23 | 97% |
6901 | 2017-02-26 11:37:01 | 62.12 | 98% |
6195 | 2017-02-21 05:47:58 | 48.45 | 97% |
2944 | 2017-01-28 04:23:05 | 56.29 | 96% |