The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
21320 | 2018-03-11 04:00:49 | 78.13 | 99% |
19558 | 2018-03-02 06:12:33 | 60.36 | 97% |
11165 | 2017-05-22 03:37:20 | 72.59 | 98% |
9803 | 2017-05-18 12:51:48 | 61.94 | 94% |
7281 | 2017-02-28 08:35:21 | 55.08 | 94% |
6096 | 2017-02-20 07:09:25 | 45.82 | 94% |
4084 | 2017-02-06 06:16:23 | 61.75 | 99% |
1914 | 2017-01-24 02:56:54 | 54.55 | 96% |
1685 | 2017-01-22 00:23:47 | 56.89 | 96% |
258 | 2017-01-18 00:19:34 | 62.31 | 97% |