Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
19972 | 2018-03-05 07:59:11 | 61.16 | 97% |
19564 | 2018-03-02 07:07:20 | 65.86 | 97% |
17908 | 2018-02-19 10:57:22 | 75.99 | 99% |
17392 | 2018-02-16 22:47:47 | 76.69 | 99% |
16098 | 2018-01-20 22:25:32 | 81.07 | 100% |
15165 | 2017-12-22 23:15:44 | 72.01 | 100% |
11419 | 2017-05-22 11:16:55 | 59.24 | 95% |
10061 | 2017-05-19 04:06:46 | 69.68 | 98% |
6332 | 2017-02-23 06:29:55 | 56.79 | 95% |
6269 | 2017-02-22 11:02:24 | 52.01 | 95% |
5652 | 2017-02-17 10:48:24 | 52.02 | 94% |
4377 | 2017-02-08 05:00:36 | 52.67 | 93% |
4331 | 2017-02-08 03:49:19 | 52.44 | 99% |
2994 | 2017-01-29 05:31:03 | 40.48 | 86% |
2512 | 2017-01-26 00:20:32 | 63.84 | 94% |
1246 | 2017-01-20 07:23:32 | 53.90 | 93% |
1200 | 2017-01-20 05:34:51 | 49.99 | 93% |