Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1173 | 2013-04-25 10:06:15 | 51.30 | 86% |
604 | 2012-08-07 11:58:39 | 60.68 | 92% |
167 | 2012-06-28 11:07:51 | 56.31 | 91% |
28 | 2012-06-19 18:07:25 | 61.46 | 94% |