Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5370 | 2017-08-10 14:05:29 | 135.84 | 99% |
3941 | 2016-07-24 05:51:39 | 136.91 | 96% |
3116 | 2015-08-16 01:35:07 | 141.21 | 97% |
2351 | 2015-04-12 12:29:17 | 131.51 | 93% |
1976 | 2015-04-11 16:11:46 | 153.55 | 98% |
1874 | 2015-04-11 15:01:41 | 139.21 | 96% |
1309 | 2015-03-31 17:00:56 | 118.38 | 91% |
1062 | 2015-03-29 16:37:26 | 104.71 | 87% |
865 | 2015-03-26 16:32:23 | 136.46 | 98% |
825 | 2015-03-26 15:06:35 | 128.49 | 93% |
546 | 2014-08-26 17:10:40 | 132.44 | 95% |
396 | 2014-08-19 15:24:45 | 147.88 | 99% |