Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4452 | 2013-02-02 06:34:35 | 106.32 | 92% |
2415 | 2011-08-27 21:38:41 | 107.99 | 93% |
1794 | 2011-07-07 18:13:59 | 100.09 | 86% |
1653 | 2011-06-28 21:25:32 | 101.60 | 84% |
974 | 2011-06-03 04:32:51 | 122.34 | 97% |
939 | 2011-06-01 04:19:12 | 111.89 | 95% |
719 | 2011-05-21 18:39:13 | 90.08 | 88% |
216 | 2011-05-01 05:08:13 | 101.65 | |
168 | 2011-04-25 02:00:05 | 96.57 |