The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7766 | 2020-05-07 05:40:28 | 141.18 | 97% |
4149 | 2018-01-11 18:57:33 | 151.12 | 99% |