The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7886 | 2019-02-15 01:16:20 | 89.57 | 98% |
4061 | 2018-03-29 02:58:33 | 85.43 | 97% |