Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3575 | 2010-05-06 02:48:47 | 98.12 | |
3572 | 2010-05-06 02:46:42 | 106.33 | |
2605 | 2010-04-26 13:57:02 | 97.76 | |
1521 | 2010-04-06 15:55:31 | 90.97 | |
1223 | 2010-04-01 02:18:33 | 99.28 | |
1175 | 2010-03-29 13:37:59 | 82.36 | |
1020 | 2010-03-27 10:30:49 | 86.65 | |
621 | 2010-03-17 12:49:28 | 92.73 | |
557 | 2010-03-15 01:40:33 | 86.77 | |
294 | 2010-03-02 03:36:10 | 92.66 | |
259 | 2010-03-02 02:54:28 | 94.19 |