Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4669 | 2014-01-07 13:38:27 | 80.82 | 98% |
4509 | 2013-10-05 18:33:19 | 77.29 | 98% |
4265 | 2013-09-03 18:15:19 | 67.84 | 95% |
2839 | 2013-06-30 13:22:57 | 62.27 | 92% |
2622 | 2013-06-22 14:54:13 | 77.95 | 100% |
2583 | 2013-06-20 16:10:50 | 73.13 | 96% |
1682 | 2013-05-08 15:52:23 | 69.35 | 96% |