Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1280 | 2010-09-24 20:20:56 | 74.85 | |
1232 | 2010-05-17 13:54:48 | 87.78 | |
1135 | 2009-02-10 22:08:36 | 86.99 | |
804 | 2008-10-14 19:22:45 | 102.48 | |
638 | 2008-10-08 13:28:20 | 81.59 |