Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1310 | 2011-05-02 17:51:38 | 75.00 | |
508 | 2011-04-22 13:39:12 | 67.15 | |
117 | 2011-04-10 19:42:49 | 66.33 |