Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1543 | 2009-08-17 02:37:43 | 87.39 | |
1523 | 2009-08-15 02:14:08 | 78.92 | |
1361 | 2009-08-10 07:48:19 | 79.71 | |
1351 | 2009-08-10 07:23:46 | 84.49 | |
1253 | 2009-08-05 07:10:54 | 77.35 | |
1247 | 2009-08-05 01:12:06 | 82.98 | |
991 | 2009-07-23 06:52:26 | 71.41 | |
743 | 2009-07-14 12:09:32 | 68.90 | |
562 | 2009-07-03 08:19:09 | 80.57 | |
131 | 2009-06-11 02:24:48 | 62.89 |