Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1575 | 2011-04-02 03:40:49 | 108.01 | |
1535 | 2011-03-13 16:14:27 | 109.67 | |
1469 | 2011-03-11 08:17:48 | 112.60 | |
1159 | 2011-01-01 05:13:22 | 108.30 | |
948 | 2010-05-16 06:13:49 | 124.06 | |
518 | 2009-12-30 18:30:55 | 123.56 | |
67 | 2009-09-12 02:08:59 | 131.78 |