The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
14224 | 2020-11-07 23:53:24 | 71.02 | 98% |
12189 | 2018-03-25 13:54:28 | 66.97 | 99% |