Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9637 | 2013-03-17 23:38:39 | 69.28 | 96% |
8763 | 2012-04-18 23:21:27 | 75.97 | 97% |
7448 | 2012-01-19 10:32:20 | 70.66 | 94% |
6762 | 2011-08-27 14:13:14 | 75.88 | 97% |
6033 | 2011-07-16 17:04:52 | 70.70 | 99% |
4720 | 2011-06-23 22:27:45 | 52.34 | 90% |
4386 | 2011-06-20 22:06:20 | 63.04 | 96% |
4029 | 2011-06-17 06:38:34 | 68.27 | 96% |
3102 | 2011-06-10 15:58:28 | 63.28 | 94% |
2873 | 2011-06-08 20:45:32 | 61.87 | 92% |
2800 | 2011-06-08 14:24:13 | 64.78 | 94% |
2211 | 2011-05-21 22:46:55 | 68.47 | 95% |
2164 | 2011-05-21 21:04:50 | 62.34 | 91% |
1940 | 2011-05-18 09:45:05 | 66.07 | 94% |
1892 | 2011-05-17 12:52:59 | 59.22 | 92% |
1857 | 2011-05-16 23:00:22 | 60.97 | 93% |
1821 | 2011-05-16 11:30:40 | 64.57 | 97% |
969 | 2011-05-05 13:52:57 | 59.72 | 92% |
493 | 2011-04-17 16:13:02 | 51.95 |