Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2497 | 2011-12-14 22:19:54 | 103.20 | 99% |
2461 | 2011-12-13 23:02:03 | 96.22 | 95% |
1632 | 2011-11-14 06:36:05 | 108.08 | 99% |
1369 | 2011-10-29 03:38:33 | 101.04 | 98% |
1274 | 2011-10-14 01:03:20 | 111.82 | 96% |
1157 | 2011-10-07 02:52:17 | 95.68 | 96% |
401 | 2011-09-07 03:00:27 | 85.63 | 94% |
281 | 2011-09-01 05:42:43 | 92.09 | 97% |
273 | 2011-08-31 08:05:09 | 87.45 | 92% |