The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16253 | 2018-10-01 14:25:07 | 138.01 | 98% |
7979 | 2017-11-29 10:21:32 | 141.97 | 100% |
7910 | 2017-11-29 07:34:34 | 151.62 | 100% |