The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
16223 | 2018-08-14 20:47:55 | 132.51 | 97% |
10094 | 2018-01-25 06:25:58 | 148.44 | 98% |
7885 | 2017-11-29 07:14:08 | 140.21 | 98% |
7219 | 2017-11-13 12:48:15 | 140.18 | 98% |
5540 | 2017-10-09 01:37:38 | 134.49 | 97% |
4297 | 2017-09-24 11:55:25 | 157.72 | 100% |
630 | 2017-06-17 06:42:43 | 139.20 | 98% |
233 | 2017-06-03 08:01:41 | 142.20 | 97% |
29 | 2017-05-29 12:31:55 | 156.43 | 100% |