The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3905 | 2019-11-18 13:13:45 | 51.64 | 97% |
3667 | 2018-09-17 13:03:24 | 60.09 | 98% |
463 | 2018-03-02 09:16:35 | 56.54 | 97% |