Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1268 | 2008-10-18 21:57:00 | 100.43 | |
990 | 2008-10-13 16:29:07 | 116.56 | |
987 | 2008-10-13 16:27:18 | 106.28 | |
970 | 2008-10-13 15:48:30 | 105.47 | |
152 | 2008-09-30 22:34:01 | 99.11 |