Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
194 | 2009-03-21 13:28:01 | 121.27 | |
146 | 2009-03-19 08:55:31 | 122.66 |