Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
779 | 2009-07-20 10:09:36 | 69.14 | |
330 | 2009-06-11 13:56:45 | 71.99 | |
232 | 2009-06-10 14:10:14 | 86.45 |