Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6636 | 2016-04-28 22:51:43 | 103.46 | 97% |
6283 | 2014-09-21 09:57:37 | 120.52 | 99% |
6240 | 2014-09-20 22:34:45 | 111.45 | 96% |
5383 | 2012-08-27 12:57:17 | 107.08 | 96% |
5291 | 2011-12-04 01:34:40 | 99.15 | 93% |
5153 | 2010-12-13 15:03:00 | 96.32 | |
4827 | 2010-04-27 21:35:57 | 96.43 | |
4810 | 2010-04-25 14:11:22 | 120.94 | |
4626 | 2010-02-22 00:45:43 | 89.18 | |
4123 | 2010-01-11 07:36:15 | 86.97 | |
3437 | 2009-06-13 17:29:50 | 100.67 | |
3215 | 2009-06-08 04:32:29 | 85.23 | |
3078 | 2009-05-28 00:17:33 | 97.73 | |
2967 | 2009-05-21 04:47:15 | 88.92 | |
2844 | 2009-05-10 02:24:40 | 73.61 | |
2683 | 2009-04-16 23:01:20 | 96.12 | |
2417 | 2009-04-02 05:13:42 | 90.30 | |
2108 | 2009-03-28 20:17:10 | 84.29 | |
1591 | 2009-03-19 22:25:54 | 94.24 | |
1190 | 2009-03-08 01:48:05 | 69.70 | |
796 | 2009-03-01 18:50:38 | 88.10 | |
695 | 2009-02-28 22:46:12 | 84.24 | |
672 | 2009-02-28 22:23:41 | 73.04 | |
620 | 2009-02-28 15:07:38 | 74.62 | |
570 | 2009-02-27 12:48:04 | 59.41 | |
438 | 2009-02-26 04:53:14 | 66.44 |