All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
285137 | 2019-03-04 08:55:56 | 126.62 | 96% |
285136 | 2019-03-04 08:55:03 | 111.68 | 95% |
282588 | 2019-02-27 18:42:32 | 137.52 | 97% |
281936 | 2019-02-20 06:30:53 | 134.92 | 97% |
281784 | 2019-02-20 03:56:10 | 144.58 | 97% |
280924 | 2019-02-04 23:05:14 | 180.04 | 99% |