The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
279754 | 2019-01-08 20:22:26 | 141.80 | 99% |
277480 | 2019-01-05 23:51:11 | 156.26 | 98% |
252261 | 2018-09-06 04:45:39 | 140.69 | 97% |
246515 | 2018-08-28 20:50:07 | 147.66 | 98% |
244238 | 2018-08-26 19:43:44 | 143.55 | 97% |
238145 | 2018-05-17 22:05:34 | 150.47 | 97% |
228260 | 2018-04-05 21:48:47 | 144.71 | 97% |
223944 | 2018-01-21 02:53:10 | 105.27 | 96% |
222620 | 2018-01-17 04:19:14 | 88.68 | 95% |
220781 | 2018-01-13 02:03:50 | 135.94 | 98% |
215276 | 2017-12-13 02:00:11 | 124.44 | 97% |
211782 | 2017-11-28 06:43:48 | 79.95 | 96% |
203181 | 2017-11-15 04:09:53 | 106.22 | 93% |
203112 | 2017-11-15 02:31:00 | 125.54 | 97% |
193467 | 2017-10-04 00:05:31 | 135.07 | 97% |
190585 | 2017-09-25 07:36:27 | 147.61 | 98% |
190304 | 2017-09-25 02:45:06 | 149.31 | 98% |
176266 | 2017-06-23 22:20:18 | 150.69 | 99% |
176265 | 2017-06-23 22:19:51 | 147.29 | 96% |
173362 | 2017-06-12 04:43:07 | 146.23 | 98% |
170895 | 2017-06-05 20:58:48 | 135.14 | 97% |
162478 | 2017-05-08 02:56:33 | 160.88 | 96% |
162252 | 2017-05-07 16:09:29 | 171.34 | 97% |
160751 | 2017-04-28 05:42:44 | 112.43 | 92% |
160517 | 2017-04-27 15:15:39 | 164.25 | 97% |
160516 | 2017-04-27 15:14:26 | 147.83 | 93% |
156820 | 2017-04-10 23:01:31 | 152.42 | 96% |