Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2031 | 2014-03-05 23:56:53 | 60.32 | 81% |
1760 | 2014-01-04 00:01:19 | 74.90 | 92% |
1508 | 2013-10-23 23:47:40 | 70.14 | 88% |
1279 | 2013-08-02 16:36:29 | 67.14 | 87% |
975 | 2013-07-09 22:35:28 | 70.21 | 82% |
881 | 2013-07-06 13:00:50 | 65.29 | 90% |
747 | 2013-06-29 18:32:58 | 83.41 | 92% |