Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1893 | 2014-08-25 03:56:35 | 71.60 | 97% |
1825 | 2014-08-06 18:05:10 | 67.36 | 96% |
1742 | 2014-06-05 00:55:00 | 72.06 | 96% |
1702 | 2014-05-28 09:02:24 | 67.50 | 95% |
1611 | 2014-05-06 02:35:15 | 70.34 | 96% |
1579 | 2014-04-28 13:34:18 | 65.68 | 94% |
1010 | 2014-02-15 06:55:39 | 65.67 | 94% |
487 | 2014-01-10 18:21:38 | 54.44 | 96% |