Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1132 | 2010-11-26 12:04:19 | 61.30 | |
1016 | 2010-03-26 13:05:16 | 74.74 | |
1014 | 2010-03-26 13:03:31 | 66.14 | |
1004 | 2010-03-26 00:42:45 | 78.30 | |
902 | 2009-12-12 08:50:59 | 60.43 | |
657 | 2009-07-27 09:42:32 | 57.11 | |
527 | 2009-07-02 09:32:05 | 51.32 | |
323 | 2009-05-10 06:32:56 | 45.97 |