Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4172 | 2010-06-11 17:50:53 | 62.31 | |
3451 | 2010-04-10 17:42:56 | 68.39 | |
2295 | 2009-10-28 03:36:31 | 57.72 | |
1875 | 2009-07-31 03:04:40 | 60.30 | |
1654 | 2009-07-25 03:30:43 | 63.58 | |
1561 | 2009-05-22 01:55:35 | 53.35 | |
1515 | 2009-05-21 03:40:07 | 45.89 | |
1360 | 2009-05-05 02:38:16 | 42.63 | |
1031 | 2009-04-22 03:07:25 | 63.46 | |
606 | 2009-04-10 02:45:37 | 55.82 | |
445 | 2009-04-08 02:34:44 | 54.43 | |
106 | 2009-04-05 03:50:35 | 61.59 |