Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5271 | 2017-09-19 10:25:23 | 94.46 | 98% |
5100 | 2017-09-17 21:41:35 | 120.53 | 97% |
4681 | 2017-09-14 21:29:45 | 118.20 | 98% |
2910 | 2017-08-03 21:02:55 | 134.19 | 99% |
2607 | 2016-05-25 16:56:12 | 127.09 | 96% |
2052 | 2015-04-16 13:15:52 | 112.52 | 91% |
1968 | 2015-03-13 09:01:32 | 111.89 | 93% |
1181 | 2013-03-08 18:19:06 | 115.93 | 96% |
998 | 2013-02-22 17:09:28 | 97.11 | 92% |
884 | 2013-02-09 15:39:10 | 110.82 | 93% |
644 | 2012-12-30 17:28:27 | 96.41 | 93% |
448 | 2012-11-23 20:48:05 | 91.19 | 91% |