Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7226 | 2014-01-13 00:22:24 | 68.30 | 95% |
7206 | 2014-01-11 03:17:42 | 36.63 | 90% |
7132 | 2014-01-06 00:26:03 | 41.32 | 87% |
7039 | 2013-12-31 02:30:24 | 76.63 | 96% |
6663 | 2013-10-07 01:28:33 | 62.99 | 92% |
6507 | 2013-09-10 18:36:58 | 68.78 | 93% |
5858 | 2013-07-23 00:35:25 | 60.94 | 96% |
5335 | 2013-06-12 07:16:52 | 65.69 | 93% |
4905 | 2013-05-28 00:54:56 | 73.67 | 89% |
4831 | 2013-05-24 14:01:27 | 55.49 | 93% |
4733 | 2013-05-18 08:19:12 | 65.82 | 89% |
4058 | 2013-04-12 17:26:02 | 72.18 | 96% |
3706 | 2013-03-30 02:20:01 | 68.44 | 90% |
3035 | 2013-03-16 03:19:55 | 72.56 | 94% |
2776 | 2013-03-06 02:03:22 | 71.91 | 92% |
2412 | 2013-02-22 23:37:40 | 57.20 | 90% |
2113 | 2013-02-02 19:41:40 | 61.51 | 91% |
2009 | 2013-01-29 01:37:01 | 67.62 | 96% |
1884 | 2013-01-18 22:03:32 | 70.70 | 94% |
1504 | 2012-12-26 20:09:12 | 69.04 | 91% |
1369 | 2012-12-24 05:33:22 | 66.69 | 90% |
1368 | 2012-12-24 05:32:22 | 55.18 | 87% |