Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
853 | 2009-03-18 03:58:46 | 35.50 | |
688 | 2009-02-15 06:58:59 | 36.81 | |
499 | 2009-02-04 01:51:40 | 35.00 | |
465 | 2008-10-04 16:00:17 | 34.79 |