Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4418 | 2017-02-15 23:35:29 | 66.41 | 96% |
3752 | 2016-11-30 19:38:45 | 60.64 | 95% |
2667 | 2016-09-01 15:41:13 | 48.61 | 95% |
2621 | 2016-08-31 18:15:59 | 65.86 | 96% |
2438 | 2016-08-27 17:32:21 | 61.66 | 96% |
2436 | 2016-08-27 17:30:51 | 60.67 | 97% |
2130 | 2016-08-12 01:12:29 | 66.25 | 95% |
1428 | 2016-08-01 23:49:21 | 62.12 | 96% |
803 | 2016-07-15 18:01:21 | 56.75 | 96% |
561 | 2016-06-26 17:34:13 | 45.74 | 92% |