Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1346 | 2013-07-16 13:59:39 | 93.06 | 91% |
859 | 2013-06-12 10:36:08 | 90.54 | 95% |
855 | 2013-06-12 10:22:25 | 94.34 | 97% |
616 | 2013-05-30 15:45:38 | 84.03 | 95% |
407 | 2013-05-20 15:40:45 | 89.43 | 96% |