The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
10415 | 2018-03-17 03:09:50 | 55.20 | 97% |
6293 | 2017-11-17 17:38:42 | 48.76 | 97% |
5551 | 2017-10-23 04:10:00 | 53.50 | 96% |
5384 | 2017-10-18 17:45:41 | 60.59 | 99% |
2692 | 2017-07-09 23:42:16 | 52.85 | 97% |
1616 | 2017-05-15 07:08:07 | 48.83 | 93% |