The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9828 | 2019-03-03 15:13:19 | 126.22 | 98% |
3174 | 2018-04-05 21:48:44 | 164.33 | 100% |
566 | 2017-09-25 02:45:09 | 131.69 | 98% |