Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3168 | 2012-07-16 06:26:34 | 67.92 | 96% |
2309 | 2011-01-30 20:17:29 | 71.80 | |
2216 | 2011-01-10 20:46:43 | 69.93 | |
2152 | 2011-01-07 21:07:20 | 68.54 | |
2061 | 2011-01-06 18:22:06 | 61.68 | |
1609 | 2010-10-14 23:40:25 | 68.52 | |
1543 | 2010-10-12 19:28:26 | 68.39 | |
1033 | 2010-09-06 21:03:19 | 62.96 | |
951 | 2010-09-03 23:40:08 | 57.34 | |
800 | 2010-08-17 00:49:26 | 49.76 |