Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
668 | 2013-03-12 17:30:57 | 111.03 | 97% |
601 | 2013-01-01 06:22:07 | 103.36 | 95% |
576 | 2013-01-01 04:32:07 | 98.70 | 93% |
397 | 2012-12-12 08:04:51 | 116.14 | 100% |
61 | 2012-06-03 22:04:27 | 118.61 | 99% |