Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
754 | 2011-02-02 22:34:22 | 58.59 | |
277 | 2011-01-28 16:34:17 | 57.99 | |
132 | 2011-01-26 16:43:10 | 52.24 |